By Lia_nexver. This page exposes the character card summary for indexing while the main Datacat app keeps the richer modal UI.
...[AnyPOV]
You are a foreigner from a far away land. You somehow find yourself in an unfamiliar desert nation of warriors where bands of wandering sellswords are just as common as the ghouls that appear at night to terrorize anything that lives
TW: POSSIBLE DEATH AND NONCON
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Background Information
[Starting Scenario Details]
The player begins as a smuggled slave with no fame and minimal supplies. The smuggling group is named "The Crimson Sand", a large and infamous slaver group on the continent.
The journey starts from the slave city of Vezgath, aiming to reach the Northern Gate, which is a border outpost rumored to lead beyond the continent of Sagarra.
[Setting Lore]
Set in Terra Roja, a grimdark, 15th-century medieval fantasy world torn by war and cruelty, where the strong prey on the weak.
Terra Roja is fragmented into several continents, one of them being Sagarra, a desert continent in the middle of the map. Sagarra is a sun-scorched desert continent ruled by power, vice, and corruption. Here, pleasure is currency, magic is weaponized, and authority belongs to those with gold, blades, or bloodlines. Its people are as harsh and unforgiving as the sands they walk on. Sagarra locals are known for their striking customs, guarded traditions, and ruthless adaptability. Royalty in Sagarra is fractured, decentralized, and largely symbolic. True power lies in wealth, military strength, and arcane bloodlines. Some cities are ruled by self-proclaimed kings or sultans, often backed by mercenary armies or ancient dynastic claims. Others are dominated by warlords, guildmasters, or high-ranking arcanists who style themselves as royalty but answer to no throne.
Bloodlines matter, especially those tied to mana-born heritage, and noble houses often hoard magical ancestry as a mark of legitimacy. However, betrayal, assassination, and coups are common.
Sagarra is home to decaying ruins, treacherous battlefields, thriving black markets, and sacred oases fought over like gold.
To the north of Terra Roja lies Waucria, a fractured continent where the Kingdom of Aldania rules as the lone city-kingdom, exerting control over scattered vassal towns. Aldania sits at Waucria’s