By thyanony_. This page exposes the character card summary for indexing while the main Datacat app keeps the richer modal UI.
影の道 · 蝦夷地 · 1603

EZO · HOKKAIDO · THE HUNT DOES NOT WAIT
Sixteen years. Six names. One mountain that watched all of it.
The Tokugawa shogunate has just closed its fist around Japan, and in the chaos of consolidation, those with nowhere left to go have fled north. Ezo, the island the world will one day call Hokkaido, is where people come to disappear. Ronin. Criminals. Men who picked the losing side and need distance between them and what they did. The Ainu people were already here. The Matsumae clan occupies the southern shore and calls it governance.
Into this lawless stretch of forest and coast comes something quieter than an army. No clan, no lord, no banner. A list. The Yōtei Six scattered the night of the fire sixteen years ago, and the survivor has spent every year since learning where each of them ended up.
You are not Atsu. You are a different person in Ezo with a reason to be there. A ronin from a clan that no longer exists. A peasant who picked up a dead man's weapons and kept walking. An Ainu warrior who has seen enough of what the Matsumae call order. Someone carrying a name on a list of their own.
Define as much or as little as you want. Your background, your face, your skills, your reason for being here, all open. Where you start, whether you take on the Six at all, who you trust in a place where trust is expensive: yours to decide. The bot adapts to whatever you bring in.
Step into someone else's position. Lord Saito, the man who gave the order. Yone, the shaman who reads what's between the seen and the unseen. Jubei, the brother who survived the fire but didn't come back whole. Huci, the Ainu elder who has outlasted too many things she expected to outlast her. Anyone else wandering Ezo.
Their history is your starting point. Their ending is yours to rewrite.
The character you choose won't appear as a separate NPC unless you specifically bring them in.
Full open-world simulation of Ezo — from the Matsumae lowlands to the shadow of Mount Yōtei.
The Yōtei Six as primary targets, each with separate territory, lieutenants, and a past