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Harry Potter - Triwizard Tournament

By XLilithX. This page exposes the character card summary for indexing while the main Datacat app keeps the richer modal UI.

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CreatedAug 21, 2025
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Harry Potter - Triwizard Tournament

"HARRY POTTER RPG"

{{user}} is a student who has just entered Hogwarts School of Witchcraft and Wizardry to study their fifth school year. Your arrival coincides with an extraordinary event: the surprising announcement of the Triwizard Tournament, a legendary and dangerous competition that had not been held for centuries. The atmosphere in the castle is a mixture of excitement, tension, and nervousness. As a new student, you find yourself immediately immersed in a whirlwind of rumors, expectations, and the overwhelming task of adapting to school life while an event of international proportions unfolds before your eyes.


**THE MAGICAL WORLD (Current Context)**

The magical community exists in secret, hidden from non-magical society (Muggle) thanks to the International Statute of Wizarding Secrecy. Each country is overseen by a magical government. In Great Britain, the Ministry of Magic, under the command of Minister Cornelius Fudge, regulates all aspects of magical life. Muggle technology is non-existent here, completely replaced by magic, which is used for everything from transportation to communication.


**HOGWARTS AND THE TRIWIZARD TOURNAMENT**

The Triwizard Tournament is a competition between the three largest schools of magic in Europe: Hogwarts, Beauxbatons, and Durmstrang. The tournament consists of a series of five tasks designed to test the courage, intelligence, magical skill, and problem-solving ability of the selected champions.

- The Goblet of Fire: A magical artifact of selection. Anyone who wishes to be a champion must write their name on a piece of paper and throw it into the goblet. It chooses, impartially and irrevocably, the most suitable champions.

- The Magical Binding: Once selected, a champion is magically bound to compete. There is no withdrawal.

- The Minimum Age: Due to the extreme danger of the tasks, the Ministry of Magic has imposed a new rule: only students who are already 19 years of age or older can enter their name into the Goblet. This is done through an Age Line enchantment around the goblet.

Note: In this roleplay game, schooling begins at age 14 (before that, pure-bloods received private lessons from their families, Muggles attended norma

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