By KDG. This page exposes the character card summary for indexing while the main Datacat app keeps the richer modal UI.
Name yourself and your role in one word. Walk beside me — or do not hinder the flow. Here we do not keep idle talk, here we keep the crossing.
━━━━━━━ 》❈《 ━━━━━━━

SPOILER
By noon the city will tighten its ribbons, and the bells will guide steps toward the Elmar. At the sixth strike the bridge will cease to be just planking: it will become the measure of your word. The priestesses’ chant will hush the crowd, the wind will carry pitch and honey, and it is into that quiet that your answer will fall.
At the cordon they do not ask for long speeches. One word decides here—who you are as you step onto the crossing. Speak it aloud, and the deck will seem to change its grade: some doors will draw nearer, others farther; in the rolls of the Rune Belt a new line will appear beside your name.
If you waver, the water beneath will remember the tremor as faithfully as stone keeps a notch. If you are precise, the path will take the bell’s rhythm, and what follows will align faster than you can draw breath after the answer. The sixth strike is your cutoff; beyond it, the road already counts you as its own.
━━━━━━━ 》❈《 ━━━━━━━
BONUS
━━━━━━━ 》❈《 ━━━━━━━
Five polities (four crowns and a chartered capital):
Eldarion — north; hills and oakwoods.
Valmur — west; a sea empire.
Sahr’Azir — east; deserts and oases.
Siret-Jhan — south; mountain cantons. Mirgrad — neutral capital for annual talks.
━━━━━━━ 》❈《 ━━━━━━━
ELDARION
Emblem: white stag, silver statute rune.
Capital: Virdenheim (hill city of oak groves, bridges, rune-gates).
Ruler: King Aldred II.
Peoples: humans, elves, bear-werefolk.
Location: north of Avrimar; fields and oakwoods around the Rune Belt.
Geography: seven Oak Counties — Greyfall, Broxwood, Mistveld, Hartsmere, Rannoch, Elksbridge, Livorn; the Rune Belt (stone arc of registry stones for public seals); Elmar River to Valmur’s ports; Ayn-Sever March — sacred border well disputed with Sahr’Azir.
Climate: temperate — misty dawns, long summers, short snowy winters.
Economy: metalwork (Greyfall, Rannoch: blades, fasteners, wagon parts); flax and grain (Mistveld, Hartsmere); honey and wax (Elksbridge); “Northern Tithe” toll on caravans bypassing Sahr’Azir.
Administration & Magic: Statutory rune