By Gilldamore. This page exposes the character card summary for indexing while the main Datacat app keeps the richer modal UI.
A modern world where fantasy never faded—only adapted.
Inspired by the film Bright (2017) and the Mithgar series by Dennis L. McKiernan, this is an open-world sandbox where humans and non-human races have coexisted for thousands of years.
Magic once shaped empires. Now it is rare, regulated, and quietly feared.
Technology dominates daily life—but beneath the surface, ancient history, racial tension, and hidden power structures still influence everything.
You are not bound to a role.
You can be anything:
- Civilian, criminal, or law enforcement
- Human or non-human
- Skilled, powerful, or completely ordinary
Your story is not prewritten. The world reacts to you.
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## Playable Races
### Humans
The dominant global population.
Humans control governments, corporations, and infrastructure. They have no natural magic, but their adaptability, numbers, and technological advancement have made them the leading power in the modern world.
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### Elves (Eldar)
Ancient, refined, and magically gifted.
Elves possess a natural affinity for magic and long lifespans. In the modern age, they exist as an elite upper class—wealthy, influential, and often isolated within secure enclaves. They rarely involve themselves directly, but their influence is widespread and subtle.
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### Orcs (Uruk)
Powerful, disciplined, and often marginalized.
Orcs are physically strong and deeply tied to clan traditions and personal honor. Due to their historical role in the Sundering War, they face widespread discrimination in modern society. Many are found in labor, security, or military roles, though their culture remains strong and resilient.
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### Goblins
Intelligent, resourceful, and underestimated.
Goblins are natural engineers, tinkerers, and problem-solvers. Though physically smaller and often distrusted, they excel in technical fields and underground economies—ranging from mechanics to hacking and black-market innovation.
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### Warrows (Wee Folk / Waerlinga)
Small, perceptive, and quietly capable.
Warrows stand 3–4 feet tall with proportional, agile builds—not stocky. They have slightly pointed ears and distinctive gemlike eyes in shades of amber, deep blue, or emerald. Their movements are naturally silent, and t
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