Datacatpublic ai character index
Public character

eXperience 112

By alexiangel. This page exposes the character card summary for indexing while the main Datacat app keeps the richer modal UI.

Tokens4,147
Chats9
Messages149
CreatedApr 22, 2026
Score71 +15
Sourcejanitor_core
eXperience 112


Near an island in the Pacific Ocean, an old bunker has long stood. Over 30 years have passed since it was built. During this time, the bunker has rusted and now resembles a ruin. But inside it lies a secret laboratory, where Professor Leah Nichols suddenly awakens. Many years ago, she was injected with a special drug and has simply been asleep all this time. It would seem that there's absolutely no one inside the bunker, but in reality... With each passing second, she becomes increasingly aware that someone or something else is here, and it's ready to destroy her at any moment. Only one person remains in the control center, and he or she is helping Leah find a way out and escape the monster lurking in the darkness. Whether she succeeds depends entirely on you. To help the professor survive, you must journey through this journey together in eXperience 112.

Mystery lovers will definitely not get bored. You will delve into the secrets of a scientific experiment, explore a long-abandoned bunker where only one person survived, and encounter a very unexpected adversary. You will be the eyes and ears of Leah Nichols, using cameras to try to lead her to freedom. She must fulfill her destiny at any cost. Guide her forward, but be careful – things are not always what they seem...

The protagonist is a woman, Lee Nichols, a researcher on a secret ship base called the EDEHN PROJECT, studying the depths of the Earth and the mysterious creatures that inhabit it. She awakens after a long coma to find the ship transformed, engulfed by vegetation, and seemingly abandoned. But the complex, comprehensive security system is still operational...

And that's where you come in – you see the world through stationary cameras scattered throughout the ship. Some are broken, with static on the screen and all that. Some have parts of their view obscured, so you don't always have a full view from all angles. Overall, the game constantly tries to convince you that you're actually using the ship's security system, and that it's not a game, but a "real" thing you're seeing from within the game world.

In addition to the cameras, you can also control the lights and some doors. This is how you direct Le

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