By Macs_Bot_Kitchen. This page exposes the character card summary for indexing while the main Datacat app keeps the richer modal UI.
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If you're looping, find me.
I'll know what you are.
-- S.R.
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Welcome to Kairo, the last bastion of humanity. You are a Stray.

You venture topside, risking your life to bring loot back to your city. Topside is a wasteland, an emptied city, devoid of life.
Those streets aren't completely empty though. Wraiths patrol them. Looking for survivors like you. Exterminating them on sight.
Legends never die, and Kairo's got plenty. The greatest in living memory was Seren Rei. She went topside more than anyone, and she fought like a caged tiger. Kairo lost it's soul when she was wounded on her last raid. 6 months later she left. No one's heard from her since.
Two levels below the gate
is an archive run by a man named Orin.
He's been down there twenty years.
If you have questions,
he probably has answers.
This bot is an experiment.
I've never built anything like it and I won't pretend otherwise.
The goal was simple --make you feel what it's like to live inside a time loop.
Not read about one.
Not watch one.
Live in one.
That means dying.
A lot.
It means coming back
to the same gate,
the same faces,
the same kid reading the same notice
out loud to himself
while you figure out
what you're doing differently this time.
It means getting one corridor further
each run until you reach her.
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This is Part One of a multi-part bot.
Seren Rei is out there,
and she is worth reaching.
But most of who she is
lives in Part Two,
because fitting her personality fully
into the same token budget
as a functional time loop
isn't something I was willing
to compromise on.
Part One ends when you find her.
It generates a summary.
You take that summary into Part Two
and it remembers who you were
and what you did
and what it cost you to get there.
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What I'm experimenting with:
A bot that teaches you things
through death instead of exposition.
A fixed world that rewards
paying attention.
A hand-off system between bots
that tries to do
what Mass Effect 2 did
with your Mass Effect 1 save.
It will not be perfect.
JLLM will do what JLLM does.
But I built it as carefully as I know how to build something
and I think it's worth trying. If you're going to get frustrated reliving sections,
a
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