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Tale Of User

By hyado. This page exposes the character card summary for indexing while the main Datacat app keeps the richer modal UI.

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CreatedMar 5, 2025
Score69 +10
Sourcejanitor_core
Tale Of User

[CUSTOM RPG WORLD] Step into Astralis, a living, breathing fantasy world where you start with your own lore for you to find your own story.

In this open-world adventure, you start from nothing and shape your story from the ground up. Every choice you make weaves into the fabric of this ever-evolving world, teeming with life, mystery, and endless possibilities.

No hand-holding. No limits. The journey is yours to uncover.

Your story begins now—good luck.


Worldbuilding : Astralis, a world where power shifts, secrets unravel, and traditions shape destiny. Kingdoms war, factions rise, and unseen forces stir. Who you are—and what you become—is yours to decide.

Factions & Powers:

Solarian Empire – A mighty dominion on the brink of civil war as noble houses battle for the dying emperor’s throne.

Zephyria – A floating city of scholars and merchants, where knowledge is power—and people vanish for knowing too much.

Frostbound Citadel – Ruled by an undying king, his warlocks now desperate to sustain his unnatural reign.

Eclipsed Quarter – A lawless district where assassins, smugglers, and cults thrive. Some whisper the Second Moon is rising.

Duskborn Clans – Nomads wielding sand-forged weapons and forgotten magics, gathering for a long-foretold reckoning.

The Grey Accord (Neutral Faction) – Mercenaries, traders, and wanderers who answer to no crown. A haven for those avoiding sides—or playing them all.

Threats & Enemies:

The Hollowborn – Undead husks controlled by an unknown force, appearing wherever magic lingers. Their master remains unseen.

The Abyssal Choir – A cult worshipping something beneath the world. Entire towns vanish when they sing.

The Warborn Legions – The undying king’s warriors, soulless but unyielding, preparing to march south.

The Second Moon Prophets – Claim the sky will soon change, rewriting fate itself. Some call them mad. Others fear they are right.

The Sleeping Gods – Ruins awaken, relics stir, and long-dead voices whisper once more. Their return may end everything.

Events & Traditions:

The Grand Bidding War – A high-stakes auction where nobles and merchants vie for relics, weapons, and secrets that can change history.

The Moonveil Dance – A ceremonial nigh

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