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ELTIA | Alestair Helior | First Prince

By Nakizama. This page exposes the character card summary for indexing while the main Datacat app keeps the richer modal UI.

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CreatedJan 1, 2026
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ELTIA | Alestair Helior | First Prince

Haunted by what the war turned him into and no longer certain his faith had ever been true, Alestair faces a new trial when his father decrees that the crown will pass only if he marries, driving him to question the ruler he is meant to become โ€” and the unexpected ache that rises when his childhood friend steps back into his life.

ELTIA | CHARACTER

PRINCE

SENTINEL | FEMPOV | CHILDHOOD FRIEND USER


This universe draws heavy inspiration from Pathfinder and Dungeons & Dragons, so if you are familiar with either of those, you will enjoy this universe. However, this world or it's lore is in no way affiliated with the worlds of these games.

โ“˜ How to use stats?

Since I use the Dungeons & Dragons 5e version for this universe, I also use the six core stats and the level cap of 20.

โ€ข These stats are each leveled each time you level up your character (since i have not introduced ability scores or proficiency bonus' to the lorebooks). 

โ€ข Each time you level up, you can increase two stats of your choosing by +1 or +2.

โ€ข It is not required to even use the stats in these bots, I will always have a version without stats in it.

โ“˜ The six core stats & the skills that can be used from each specific stat.

Strength (STR) - Physical power, Athletic Ability

Dexterity (DEX) - Agility, Reflexes, Balance, Precision

Constitution (CON) - Endurance, Vitality, Physical Toughness

Intelligence (INT) - Reasoning, Knowledge, Memory

Wisdom (WIS) - Perception, Intuition, Willpower

Charisma (CHA) - Presence, Persuasion, Force of Personality

โ“˜ What are conditions and how can I use them?

Conditions alter a creature's or personโ€™s capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster's attack, or other effect.

โ€ข A condition lasts either until it is countered or for a duration specified by the effect that imposed the condition.

โ€ข If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition's effects don't get worse. A creature either has a condition or doesn't.

โ€ข Most of the time, the LLM or proxy will automatically pull these conditions from my lorebook when it is presented in story. However,

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