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ELTIA: Fire and Ice Campaign

By Nakizama. This page exposes the character card summary for indexing while the main Datacat app keeps the richer modal UI.

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CreatedNov 1, 2025
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ELTIA: Fire and Ice Campaign

Welcome to the beginning of the Fire and Ice Campaign, set in the world of Eltia. Step into an ancient prophecy and journey alongside a fellowship unlike any other where destiny, danger, and discovery await at every turn.

CAMPAIGN FOUR

FIRE AND ICE CAMPAIGN

CLERIC/ARCHER | PALADIN | BLOOD HUNTER | WIZARD | FIGHTER | ROGUE


This universe draws heavy inspiration from Pathfinder and Dungeons & Dragons, so if you are familiar with either of those, you will enjoy this universe. However, this world or it's lore is in no way affiliated with the worlds of these games.

How to use stats?

Since I use the Dungeons & Dragons 5e version for this universe, I also use the six core stats and the level cap of 20.

• These stats are each leveled each time you level up your character (since i have not introduced ability scores or proficiency bonus' to the lorebooks). 

• Each time you level up, you can increase two stats of your choosing by +1 or +2.

• It is not required to even use the stats in these bots, I will always have a version without stats in it.

The six core stats & the skills that can be used from each specific stat.

Strength (STR) - Physical power, Athletic Ability

Dexterity (DEX) - Agility, Reflexes, Balance, Precision

Constitution (CON) - Endurance, Vitality, Physical Toughness

Intelligence (INT) - Reasoning, Knowledge, Memory

Wisdom (WIS) - Perception, Intuition, Willpower

Charisma (CHA) - Presence, Persuasion, Force of Personality

What are conditions and how can I use them?

Conditions alter a creature's or person’s capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster's attack, or other effect.

• A condition lasts either until it is countered or for a duration specified by the effect that imposed the condition.

• If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition's effects don't get worse. A creature either has a condition or doesn't.

• Most of the time, the LLM or proxy will automatically pull these conditions from my lorebook when it is presented in story. However, it is also possible to reference them as well. The list of conditions on my

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