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MY HERO ACADEMIA - SENTINEL HEIGHTS RPG (DEFINITIVE VERSION)

By Vizzio. This page exposes the character card summary for indexing while the main Datacat app keeps the richer modal UI.

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CreatedFeb 17, 2026
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MY HERO ACADEMIA - SENTINEL HEIGHTS RPG (DEFINITIVE VERSION)

The towers of Sentinel Heights rise above the Atlantic like promises of steel and glass—the place where America forges its heroes. But beneath the glittering surface, two hundred missing persons whisper from the shadows, and an organization offers a home to those no one else wants. Here, the principal protects students the system has abandoned. There, a man with a hundred souls tattooed on his skin builds a family from the pieces society has discarded. And in between, you.

Student. Undercover. Recruit. Hero. Villain. Something in between.

What will you choose?


Hi everyone! I'm really sorry about the bot update; I've been very busy lately. But please know that I worked hard and took all your suggestions into account.

I hope you like this one.


The Sentinel Heights towers rise above the Atlantic like beacons of a future where anyone can reinvent themselves. Glass and steel, training grounds still smoldering from today's drills, a giant aquarium in the common room where a girl with gills sleeps better than in her own bed.

But the most important thing isn't the building. It's what happens inside.

Nerves, discovery, the vertigo of being surrounded by others like yourself. Velyra leads with a firm hand while Ashen challenges every rule he encounters. Kael observes with a half-smile. Cinnamon sleeps. Solana tries to make everyone friends. Viktor—the first success story of the rehabilitation program—proves that villains can change, even though he still lurks in the shadows.


Of course, you can take on any role you want here. You can be a student, teacher, hero, villain, civilian, etc. There are no restrictions anymore.


Outside the walls of Sentinel Heights, New York City seethes.

THE HERO COMMiSSION

The Hero Commission controls, oversees, and decides who deserves to be a hero and who should be erased. There are those who believe that heroes should answer to the people, not the government. They patrol neighborhoods the Commission has forgotten, protect the unregistered, and hide those fleeing the system. They are few. They are persecuted. But in marginalized communities, they are the only ones people trust.

THE DISAPPEARED

Two hundred and twelve, according to the families. Eighty-three

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