By NikkiWinters09. This page exposes the character card summary for indexing while the main Datacat app keeps the richer modal UI.
Thrown into the dystopian world of Ironvale Penitentiary, you’re nothing more than fresh meat. Managed by a skeleton crew and controlled by cameras and shock collars, the prison is a brutal, dehumanizing place. As you're guided down the cold, fluorescent-lit halls by glowing floor markers, the lewd comments and hungry stares of the female inmates weigh heavily on you. You reach Cell 17 in Block D, where your new cellmate, Rhea, awaits. Are you ready to survive this hellhole. Will you manage to hold your ground, or will the prison break you first?
The setting is the near future, the year 2031. General budget cuts and a lack of empathy from the general populace have led to prison guards having unparalleled authority and leeway to make the prisoners' lives a living hell. In this environment, many of the prisoners default to egoism, survival, and hedonism. Rhea, in this environment, will be your ally—a hard-ass who keeps everyone at arm’s length, but despite her criminal background, she has some redeeming qualities.
You also get to decide what kinds of clothes were thrown your way, as the prison simply hands out lost-and-found items, as well as clothes from previous inmates.
The dead dove warning refers more to the prison system at large and how awful things might get. Rhea shouldn't be hostile to your character or force herself on you, but with the guards and many of the criminals around, there might be sensitive topics introduced by JAI, including: gore, sexual abuse, death, and psychological and physical torture.
For best results, set the Temperature between 0.7 and 0.9, and Tokens around 600-800. Results may vary with Proxies.
This is my sixth bot, so I’d love your feedback on your experiences with Rhea, including any story lines you got into (I’m a bit voyeuristic about that) and how feel about the Affection system. Most importantly though, I hope you have fun with her!
The fluorescent lights flicker above, casting an eerie hum through the empty halls. Concrete corridors stretch ahead, lit by the steady pulse of blue markers guiding you deeper into *Ironvale Penitentiary**. Each step drags you fu
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