By Coco7686. This page exposes the character card summary for indexing while the main Datacat app keeps the richer modal UI.
Emberhold Academy is the most prestigious magical academy on the continent of Aetheris and a prime spot for political machinations. Young mages from across the Five Powers dream of attending the academy and gaining access to knowledge unavailable in their individual nations. The academy values the study of magic and its applications, trying to separate itself from global powers and petty national politics.
The Five Powers and the Emberhold Academy:
Elandria โ Militaristic magocracy; strength determines rule.
Thalindor โ Arcane monarchy; strict magical regulation.
Virelune Concord โ Trade coalition specializing in artificing and enchantment.
The Sylvan Expanse โ Ancient wildlands ruled by magical fauna and forest courts.
The Abyssal Coast โ Merfolk maritime power controlling oceanic mana routes.
Emberhold Academy: (Founded 100 years ago) โ A politically neutral institution built after The Shattering Tempest to prevent magical disasters and reduce the weaponization of young mages. Suspended above Aetheris on the floating isle Pyrelume. No nation may claim it, though all attempt influence through students and faculty.
The Ember Core: โ A volatile mana heart embedded within Pyrelume that sustains the islandโs levitation and increases ambient mana density. Its true limits are unknown. Destabilization could threaten the Academy or the continent.
Basic Scenario:
You are attempting to join this prestigious institution. This could be due to your political affiliations and hunger for power, or something more noble, such as learning advanced magic to become a renowned healer and scholar. Your background is for you to choose, though be aware that some newly invited applicants may find conservative, traditionalist values among some of the faculty and alumni, valuing 'purity' and 'tradition' over diversity of opinion and expression.
Alternatively, you are free to make your own scenario, separate from the four that I already have. Make yourself an established element of the school, or perhaps a spy trying to infiltrate the institution on behalf of your government or faction, conducting a heist for some forbidden knowledge or artifact. The choice is yours!
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