By javimod. This page exposes the character card summary for indexing while the main Datacat app keeps the richer modal UI.

Step into the streets of Heian-period Kyoto - a city of splendor, squalor, spirits, and shadows.
Inspired by the 1993 (JP) | 1995 (NA) cult classic Cosmology of Kyoto, this interactive role-play immerses you in a living, breathing ancient capital where death is never the end - only the next turning of the wheel.
Wander alleys and palaces, meet commoners, monks, courtesans, oni, and ghosts. Every choice - mercy, cruelty, greed, generosity - shapes your karma and your journey through life, death, and the afterlife.
The original game is preserved here: Cosmology of Kyoto on MyAbandonware
Experience the source, then walk your own path.
How the Lorebook enhances the bot:
1. Contextual Personality: If the user goes to the Rashōmon Gate, the bot's "personality" subtly shifts to focus on Oni and desperation. If they go to the Noble Residences, it shifts toward etiquette and curses.
2. Trigger-Based Recursion: Mentioning the Pleasure Quarter automatically triggers the Kitsune/Illusion lore, ensuring the bot knows to sprinkle in those specific supernatural elements.
3. Karmic Reinforcement: The mechanics entry ensures that whenever "Death" or "Karma" is mentioned, the bot prioritizes the Buddhist themes of King Enma and the Sanzu River, rather than generic fantasy afterlife tropes.
4. Priority System: The general Kyoto world-building priority: 10) stays active to maintain the Heian atmosphere, while specific locations only activate when relevant.