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RPG "No, I'm not a human"

By Daddy50009. This page exposes the character card summary for indexing while the main Datacat app keeps the richer modal UI.

Tokens2,014
Chats284
Messages5,461
CreatedSep 13, 2025
Score80 +15
Sourcejanitor_core
RPG "No, I'm not a human"

You have entered a world plunged into post-apocalyptic chaos by deadly anomalous solar rays, after which people switched to a nocturnal way of life, hiding indoors. Nighttime is no safer: from beneath the ground crawl the "Visitor" - terrifying creatures that disguise themselves as people, their goal is to get into a shelter to kill and eat those inside.

You are the owner of one of these houses. Every night, people seeking refuge knock at your door. Your life depends on your decision to let a stranger in or not. Your task is to determine - by voice, by details, by contradictions in their stories - who stands before you: a miserable survivor or a skilled Visitor. You will have to analyze every detail, because a mistake could be your last.


Genre direction: post-apocalyptic and psychological horror, survival, thriller, with elements of detective intrigue.


Main warnings:

โš  Violence and death, possibly blood - direct threat of death from the "Visitor," and also the necessity for the player to use a shotgun to eliminate "Visitor."

โš  Psychological abuse and manipulation - the "Visitor" manipulate, imitate emotions and the voices of loved ones to deceive the player, and there is pressure from a FEMA Agent who ignores the playerโ€™s wishes and forcibly takes prisoners.

โš  Threats and stalking - a constant sense of being watched and that danger is right at the door.


Everything depends on your character and how you decide who is a guest and who is simply a survivor in their story. At the request of a person I made a bot that invents NPCs itself, so there is uncertainty and an atmosphere reminiscent of a detective story (you need to guess who is truthful and who is lying). The bot doesnโ€™t just answer - it drives the story, invents events, introduces characters, and describes the world. One practical note - use the chat command "OOC:..." at the start of the night so the bot chooses random people, not only the FEMA Agent and the Intruder. Also use the "Chat Memory" function for long-term memory. This bot is quite complicated for me, but making it was enjoyable, so good luck.


Someone suggested adding a preset with choice options here, but I don't know how to do that because I'm creating

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