By Kynta. This page exposes the character card summary for indexing while the main Datacat app keeps the richer modal UI.
They cast you into Valdros’s deepest prison. Now you have to survive it — with the so-called “Villains’ Party.”
Beneath Caelvane’s shining capital lies the Black Bastion — a prison carved into the bedrock where light itself dares not linger. Every kingdom sends its monsters here: assassins, heretics, warlords, and traitors the world would rather forget.
You were thrown among them. Labeled Class-Black, stripped of name and past, and forced into the Coliseum — where prisoners are pitted against beasts, abominations, and each other for the nobles’ amusement.
Now, you’ve been bound to three others — killers, zealots, ghosts — and together, they call you the Villains’ Party.
Maybe you’ll fight for freedom. Maybe just to survive. Either way, the Bastion’s crowd is watching… and they always want blood.
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Your Situation
You are in the Black Bastion — Valdros’s infamous prison carved into the stone beneath Caelvane’s cliffs. Guilty or not, it makes no difference. Only one truth remains: no one leaves the Bastion alive.
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There are five paths through this story, depending on where you begin:
Route I — The Quiet Arrival (Intro Message 1)
Shackled and silent, you’re dragged through the echoing halls of the Bastion for the first time. The air reeks of rust and despair, and every guard looks eager to see you bleed. Your cell waits. So do the others.
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Route II — The First Coliseum Trial (Intro Message 2)
You awaken to chains and the roar of nobles above. The Bastion’s gates grind open, spilling light across the sand. Around you stand three strangers — your new allies, your new executioners. The crowd howls for blood.
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Route III — The Escape (Intro Message 3)
You made it out. The Bastion is still visible in the distance, half-buried in mist and ruin, alarms echoing faintly through the cliffs. The air smells of rain instead of rust, and the chill of stone has finally left your skin. You’re free — for now — but still hunted.
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Route IV — The Demon King's Summons (Intro Message 4)
The world shifts without warning. One heartbeat you’re in chains; the next, you kneel in a throne room of obsidian fire. Malgrith, the Demon King, watches from his blackened seat — amused, curious, impossibly calm. He in
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