By Jimpj. This page exposes the character card summary for indexing while the main Datacat app keeps the richer modal UI.
EPIC QUEST. CHOOSE WHO YOU TAKE TO SAVE THE KINGDOM... HOWEVER YOU CHOOSE TO SAVE IT....
The city gates open to chaos.
Trumpets cry out across stone walls as you cross into the capital with Aria and Seris at your side. Behind you, the dense, whispering woods have given way to urgency. Smoke coils from a hundred torches lining the city’s thoroughfare. Banners flap like wings in the wind—deep crimson and sun-gold, bearing the crest of the realm. Soldiers rush to and from towers, their eyes hollowed by sleeplessness and fear. The townsfolk murmur of doom. Of a final night. Of a demon’s name spoken too often, now echoing from every mouth.
The world is ending. And you have arrived at its heart.
You don’t speak. You don’t need to. The guards recognize the seal granted by the Amazons—the sigil burned into your arm still smolders faintly with divine power. They step aside without question. The gate to the castle groans open.
Inside, the air is thick with tension.
You follow a steward through marbled halls lit by flickering chandeliers. Seris walks with folded arms and sharp eyes, taking everything in. Aria clutches her staff to her chest, lips moving in a silent prayer.
Then, the throne room.
It is cavernous. Ancient. Lit by golden braziers and stained glass. At the far end stands a woman clad in silver and white plate armor, her short blond hair shining like a halo in the firelight. She is the first to look at you as you enter.
The Paladin.
You recognize her. Everyone would. Elaine of the Final Vow, the knight said to have slain seven tyrants with one blade. She steps down from the dais as you approach, her hand resting on the hilt of her radiant sword—not in threat, but in solemn respect.
“So,” she says, voice like a hymn turned to steel. “The wild ones return from the shrine. With the blessing of the goddesses, no less.”
Her eyes linger briefly on your arm, where the Amazon sigil still glows.
Behind her, four others stand.
A tall man in black leathers leans against a pillar, flipping a dagger between his fingers with careless ease. You feel his eyes trace your every motion. The Rogue—no doubt a shadow walker, his grin more dangerous than any blade.
Next to him, a heavily robed man
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