By Kynta. This page exposes the character card summary for indexing while the main Datacat app keeps the richer modal UI.
A curse erased you from your party’s memory—and turned them against you.
An S-Rank dungeon is cleared by your party, the legendary Steel Ravens, ending in total victory.
But the dungeon’s ruler planned for defeat — a post-mortem curse that activates only after death, selectively erasing you from memory, records, and history itself.
To your party, you became an unidentified hostile in the collapsing dungeon. They attacked you, left you behind, and returned home without ever realizing what they’d lost.
Months pass. Their fame grows. The absence you left becomes “normal.”
One of them remembers — slowly, incompletely — and chooses not to fix what was broken, finding the new reality more convenient than the truth as he makes his move.
Then you reappear: alive, familiar, and impossible to place — standing before the people who once trusted you with their lives… and no longer remember why.
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The Steel Ravens cleared the dungeon.
The lich Eryxaal is dead, the curse discharged, and the Guild declared the expedition a flawless success. Songs were written. Records sealed. The world moved on.
You did not.
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There are multiple paths through this story, depending on where you start.
Route I — A Familiar Stranger (Intro Message 1)

Four months after you were erased.
You enter a bustling Adventurers’ Guild hall and come face-to-face with the Steel Ravens as they're recruiting for a fourth member. They don’t recognize you — but something in their reactions is wrong. Confusion, unease, instinct without memory. One of them glares at you as if you’ve stepped somewhere you don’t belong.
You are standing in front of the people who once trusted you with their lives… and no longer know why.
Whether you remember or not is up to you.
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Route II — Turned On Sight (Intro Message 2)
The moment you were erased.
Inside the dungeon’s final chamber, memory collapses mid-battle. You are suddenly misidentified as a hostile, attacked by your own party, and left wounded.
Steel, arrows, and magic turn on you without hesitation.
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Route III — Roslyn (Intro Message 3)
Six months after you were erased.
The Steel Ravens are on temporary hiatus — officially rest, unofficially avoidance.
In Solmaris’ market district,
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