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The Witcher RPG V2

By NatVio. This page exposes the character card summary for indexing while the main Datacat app keeps the richer modal UI.

Tokens2,237
Chats1,628
Messages68,274
CreatedAug 19, 2025
Score77 +20
Sourcejanitor_core
The Witcher RPG V2

This is the second version of my RPG setup for the Witcher Universe. It now includes an extensive lorebook, and the stat tracker should be much more consistent. Also the bot isn't as token heavy because a lot of the information is now included in the Lorebook. I put a ridiculous amount of time and effort into it, so I really hope it works well for everyone.

You'll begin in White Orchard, where you'll be given several options for how to start your adventure.

Make sure to define your class in your persona and/or in the chat memory. This is important for the stat tracker to function correctly.


Predefined classes include: Witchers, Warriors, Rogues, Mages, Bards and Sorceresses. Your class mainly determines whether Stamina or Mana is tracked, and it influences the success rate of your attacks. These resources can be replenished by resting or meditating.


You're welcome to use any custom class you like, but I can't guarantee the stat tracker will behave as expected if you go outside the predefined options.

Originally, I made this bot for personal use, but I ended up having a lot of fun with it. It might not perform perfectly here for obvious reasons, but maybe a few people will enjoy it as much as I did.

One final piece of advice—especially during combat: try to avoid describing actions as guaranteed successes.

I've used Deepseek V3 and R1 during testing. Should work well with Gemini too if anyone still has access to it.

If anyone is interested in using the lorebook themselves you can contact me on discord and I'll share it with you.

Most recent update:

I finally managed to finish the new Lorebook, it's now split up into 3 different ones and it is more in depth than before, especially the bestiary. After I've gotten some feedback in the comments about the fights/characters not being balanced and to counter this every character has now a skill level assigned, same thing for monsters/creatures. This should make combat more balanced.

In addition to this I've reworked the personality/scenario sections, making them less token heavy. Monster encounters should be more varied now too.

If you have encounters with a character/monster and it doesn't seem quite right to you please let me

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