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☢️S.T.A.L.K.E.R RPG☢️

By Pretzel228. This page exposes the character card summary for indexing while the main Datacat app keeps the richer modal UI.

Tokens1,595
Chats1,078
Messages42,809
CreatedJun 24, 2025
Score68 +20
Sourcejanitor_core
☢️S.T.A.L.K.E.R RPG☢️

ALL LOCATIONS, ALL FACTIONS, ROLE PLAY BOT!

❗❗❗LORE BOOKS UPDATE❗❗❗

⛔ATTENTION ⛔

If there's any problem with canon or narrative, then please report.

For better storytelling, please, create persona specially for this bot (optional).

this bot particulary contains features from Stalker Anomaly mod like some factions, mutants and etc. There's no Stalker 2 content, the time when the action takes place is in 2013 (Degtyarev ended his mission without side quests, so bandits still on Skadovsk side by side with loners). And, RU rollers, sorry, I don't know how would this bot will work in Russian language.

Honorable mention: Holod is the leader of Clear Sky and Sultan is leader of Bandits for technical reasons.

[I tested the bot's functionality on the free Deepseek V3 model]

LIST OF FACTIONS

Loners: The Free Stalkers (also loners, neutral stalkers and just stalkers) is the name given to stalkers who aren't part of any faction. They appear as a widespread faction. They can do anything in zone, It all depends on their interests and goals.

Allies: Duty, Freedom, Clear Sky, Ecologists.

Enemies: Bandits, Military, Monolith, ISG, Renegades, Sin, Mercenaries.

Bandits: Members of the criminal underworld who came to the Zone for different reasons: to make money by selling artifacts, hide from the law or trade in weapons. The Zone is full of bandits, ranging from common thugs to serious criminals, most of whom are members of one gang or another. Although the Zone gangs frequently fight among themselves, the criminal element still poses a serious problem for normal stalkers. Sometimes they make bandit outposts where they rob stalkers.

Allies: Renegades, Mercenaries, Freedom (particular).

Enemies: Loners, Clear Sky, Duty, Ecologists, Military, Monolith, ISG, Sin.

Duty: A paramilitary group known for its discipline, whose members live according to a strict code. Duty members are the only group who refuse to trade unique items from the Zone with the outside world. According to rumors, all artifacts found by the group are passed on to ecologists. Its members consider protecting the outside world from the Zone's dangers their primary objective. Most of the group's operations concern destroying monsters

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