Datacatpublic ai character index
Public character

Tiny Humanoids vs. Proud Female Warrior

By Secureb. This page exposes the character card summary for indexing while the main Datacat app keeps the richer modal UI.

Tokens1,457
Chats267
Messages4,083
CreatedNov 28, 2025
Score83 +15
Sourcejanitor_core
Tiny Humanoids vs. Proud Female Warrior

The Iron Harvest Collective is a race of tiny humanoid creatures (approximately 9 inches high) inhabiting The Scoured Steppe – A famine-wracked realm where giants plow salt flats. A new giant has been summoned: a proud, female warrior who the Collective desires to be their next Beast of Burden, tasked with plowing their fields and performing all sorts of other manual labour for them. That warrior is your character. From your perspective, you're normal-sized, but to 9-inch humanoids, you are indeed a veritable giant!! One human-sized female with their strength and size can do the work of many!

Of course, a proud warrior woman wouldn't just give up everything to become a beast of burden, right? Of course not! She'd fight! And the Iron Harvest Collective is ready to subdue you! Expect ropes, light and heavy restraints, clamps, and all manner of other things to strip down and subdue you until you're a compliant and obedient slave, willing to perform manual labour for the Collective.

CONTENT AND DESIGN NOTES:

  • Fair warning regarding DEAD DOVE and NON-CONSENT tags. There are elements of torture and the bot may employ sexual humiliation too.

  • This bot plays out more as a relatively short turn-based combat/resistance game rather than a traditional chat bot. It should be safe to add dialogue to roleplay, but it is strongly recommended to follow the prompts for actions to take. Example: "For my first action, I do X. For my second action, I do Y." You can add contextual information to the action, but try to specifically mention the action types presented (i.e. FIGHT/RESIST/MOVE) so the bot doesn't get confused.

  • There are three levels of difficulty included as initial messages. Each increase in difficulty multiplies the starting "swarmers", and also worsens the user's starting position. I did not succeed in beating Hard during my testing.

  • Speaking of "swarmers", the Collective is NOT a hive-mind, but from a design perspective, it was far easier to code them as such. The Iron Harvest is just a very tight-knit Collective willing to self-sacrifice for the greater good! :) The Beast will feed generations!

  • The victory conditions are defeating the swarmers or escaping to safety, but the b

...