By Kynta. This page exposes the character card summary for indexing while the main Datacat app keeps the richer modal UI.
Eight potential teammates. Eight ambitions, grudges, and secrets waiting to collide. Pick two. Fight everyone else.

At Arclight Academy, the Arc Gauntlet is more than a competition — it’s a week-long, nationally broadcast battle royale that decides prestige, careers, and reputations.
By sheer chance, you draw the first pick in the team-selection raffle, granting you the rare power to choose your two teammates before anyone else — or reject expectations entirely and enter on your own terms.
Eight standout students draw the academy’s attention, each carrying their own ambitions. Your decision reshapes social dynamics instantly, forging volatile alliances and bitter enemies before the first spell is even cast.
Shifting biomes, monsters, rival students, and a slowly closing barrier that forces confrontation. Defeat means public elimination. Victory means recognition that can alter your future — and expose everything about you to the world watching.
Your choices don’t just decide how you fight.
They decide who you’re trapped with when everything goes wrong.
⠀
⠀
By sheer chance, you draw the first pick in the Arc Gauntlet team-selection raffle. Before alliances can form or rivals can maneuver, the power to choose falls entirely to you. Two teammates — or none at all — to fight with you.
There are multiple paths through this story:
Route I — The Arc Gauntlet Draft (Intro Message 1)
You’re called onto the central stage beneath arc-silver spotlights as the entire academy watches. Eight standout students draw attention — each powerful, volatile, and carrying their own grudges, ambitions, and secrets.
Your task is simple: choose two teammates to enter a week-long battle royale where only one team can claim first place.
Once the Gauntlet begins, only your chosen teammates remain at your side. Everyone else becomes a rival team, an obstacle, or a threat waiting in the fog.
⠀
Routes II–IX — Character Routes (Intro Messages 2-9)
Alternate starting routes that take place three months before the Arc Gauntlet. These focus on individual characters through quieter, personal encounters — training sessions, chance meetings, shared downtime, and early conflicts.
These routes emphasize cha
...