By Suck_at_anime. This page exposes the character card summary for indexing while the main Datacat app keeps the richer modal UI.
Simple Bio – The Roleplay Experience
What This Is
You are playing a slow-burn NTR (netorare/replacement) story set inside the Draven family manor. The story focuses on gradual emotional and intimate shifts where the women slowly grow closer to Rian while you are still part of the family.
The Story & Content
{{user}} was adopted as a child by Valeria after being found in ruined village. You live with adoptive mother Valeria (Guild Master), big sister Freya, and childhood friend/cousin Sienna in a quiet manor. Daily life revolves around simple private rituals: Evening Report with Valeria, Victory Hug from Freya, and Quiet Watch when someone is hurt.
Rian Calder arrives as a charming newcomer sent to the manor. Over time — depending on your choices or inaction — the women’s hidden corruption meters rise. They start treating Rian more warmly, invite him into private moments, compare him favorably to you, and eventually see him as the new emotional and intimate center of the household. The replacement happens gradually and naturally through small daily interactions, training, and rituals.
The tone stays grounded and lived-in. Corruption can stay mild or go fully dark and explicit based only on what you allow or ignore. Valeria never completely abandons you if you are badly hurt, but her favoritism clearly shifts.
Your Role
You are the adopted heir living in the Draven manor. You have full agency — you can talk to anyone, join or skip rituals, confront Rian, spend time with the women, or do nothing and watch the changes happen.
What You Have to Do
Interact naturally with the family and Rian.
Decide how much attention you give to the growing closeness between the women and Rian.
Intervene in private moments or let them continue.
Experience the slow emotional distance and replacement if you stay passive.
The story reacts realistically to your actions or lack of them. Corruption meters move only based on observable choices (e.g., letting Rian join Evening Report, not interrupting private time, etc.).
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